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Additionally, downloading games can provide access to updates and patches that improve the game's stability and add new features. Finally, downloading games can also be a way for game developers and publishers to combat piracy and ensure that players have a legitimate copy of the game.
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History [ edit ]
Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable work, M.U.L.E. (1983).
Online multiplayer [ edit ]
Playing multiplayer online offers the benefits of distance, but it also comes with its own unique challenges. Gamers refer to latency using the term "ping", after a utility which measures round-trip network communication delays (by the use of ICMP packets). A player on a DSL connection with a 50-ms ping can react faster than a modem user with a 350-ms average latency. Other problems include packet loss and choke, which can prevent a player from "registering" their actions with a server. In first-person shooters, this problem appears when bullets hit the enemy without damage. The player's connection is not the only factor; some servers are slower than others.
Asynchronous multiplayer [ edit ]
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O Shell Shockers é desenvolvido pela Blue Wizard Digital (anteriormente conhecida como Egg and Dairy Ministry of Belarus). Eles também desenvolveram outros jogos, como Slayaway Camp e Space Tyrant.