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Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven ♣️ other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 ♣️ after working at 2024, Inc. previously.[1][2] All of the 22 original team members of Infinity Ward came from the team ♣️ that had worked on Medal of Honor: Allied Assault while at 2024, Inc. Activision helped fund Infinity Ward in its ♣️ early days, buying up 30 percent of the company, before eventually fully acquiring them.[3] The studio's first game, World War ♣️ II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision ♣️ bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty ♣️ 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call ♣️ of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
Infinity Ward was founded as an ♣️ Activision division by Grant Collier, Jason West, and Vince Zampella in 2002.[7][3] The studio was formed by several members of ♣️ 2024 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002. ♣️ Dissatisfied with the current contract they had under EA, Collier, West, and Zampella engaged with Activision to help establish Infinity ♣️ Ward, which became one of the primary studios within Activision for the competing Call of Duty series.[8] Initially, Activision provided ♣️ Infinity Ward US$1.5 million for 30% stake in the company to start development on the first game Call of Duty, ♣️ acquiring full ownership after the title was successfully launched in 2003.[9] During this period, the studio was about 25 employees ♣️ including many who followed Collier, West, and Zampella from 2024. Activision allowed Infinity Ward a great deal of freedom in ♣️ how it developed its titles.[9]
Shortly after this release, Microsoft contacted Activision to seek a Call of Duty title as a ♣️ launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed to prepare Call of Duty 2 for release in ♣️ the last quarter of 2005. Collier said the request would help them lose the stigma of being only a personal ♣️ computer developer, and so to make sure the console version was on parity, they tripled their staff to about 75 ♣️ employees.[9] Much of the focus of Infinity Ward's development was improving its game engine to include realistic special effects, such ♣️ as smoke grenades to hinder sight, or bullets piercing through weak materials.[9] Call of Duty 2 was a major success, ♣️ having an 85% attach rate to new Xbox 360 console sales, and selling 1.4 million units its first year.[9] At ♣️ this point, Activision brought in Treyarch, one of their internal studios, to help develop additional Call of Duty games, with ♣️ Infinity Ward spending the time and effort to improve the game's engine for one game, and Treyarch using the updated ♣️ engine to create a new title.[9] Treyarch released the next sequel Call of Duty 3 while Infinity Ward itself developed ♣️ Call of Duty 4: Modern Warfare, which instead of taking place during World War II, was set in a contemporary ♣️ period with a fictional conflict between superpowers.[9] At the time of Modern Warfare's release, Infinity Ward had more than 100 ♣️ employees.[9]
Several lawsuits followed in the wake of West and Zampella's departure. The pair themselves initially filed suit against Activision shortly ♣️ after their release to reclaim "substantial royalty payments" that Activision failed to pay them in the weeks leading up to ♣️ their firing, estimated to be US$36 million;[10][16][17][18] this figure eventually rose to over US$1 billion by May 2012, based on ♣️ Activision's SEC filings.[19] Activision countersued the pair in April 2010, calling their actions to fire them justified and asserting the ♣️ two were "self-serving schemers".[20] Activision amended its suit in December 2010 to include EA as a defendant, stating that their ♣️ competitor had worked with West and Zampella to "destabilize, disrupt and ... destroy Infinity Ward", and sought US$400 million in ♣️ damages.[21][22] Separately, several former and current members of Infinity Ward under the name "Infinity Ward Employee Group" (IWEG) sued Activision ♣️ for between US$75 – 125 million for unpaid bonuses for work on Modern Warfare 2 and an additional US$75–500 million ♣️ in punitive damages.[23][24] Ultimately by May 2012, Activision had settled with the IWEG for US$42 million,[25] while private settlements were ♣️ separately reached between Activision and EA, and between Activision, West and Zampella.[26]
Call of Duty: Modern Warfare 2, uses an upgraded ♣️ engine dubbed "IW 4.0", which is a generation more advanced than the engine used in Call of Duty 4: Modern ♣️ Warfare.[50] Call of Duty: Modern Warfare 3 uses IW 5.0 (MW3 Engine), an improved version of the IW 4.0 engine. ♣️ Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum ♣️ of 60 frames per second, improvements to the audio of the engine have also been made.[53]
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