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The first mention of the name Argentina appeared😆 in a poem in Spain in 1602, and subsequently in 1776, the area which would now comprise of Argentina, Paraguay,😆 Bolivia and Uruguay was officially named the Virreinato del Ro de la Plata, or the Viceroyalty of the Rio de😆 la Plata.
The Wii U ( ; WEE YOO) is a home video game console developed by Nintendo as the successor to☀️ the Wii.[6] Released in late 2012,[7] it is the first eighth-generation video game console[8][9] and competed with Microsoft's Xbox One☀️ and Sony's PlayStation 4.
The Wii U uses a custom multi-chip module (MCM) developed by AMD, IBM and Renesas in co-operation☀️ with Nintendo IRD and Nintendo Technology Development. The MCM combines an "Espresso" central processing unit (CPU) and a "Latte" graphics☀️ chip (GPU), as well as a SEEPROM memory chip.[82][83] The Espresso CPU, designed by IBM, consists of a PowerPC 750-based☀️ tri-core processor with 3 MB of shared L2 cache memory and clocked at approximately 1.24 GHz.[84][85][a] Despite being based on☀️ the PowerPC 750, the Espresso also shares some architectural concepts with the POWER7 architecture, such as the use of eDRAM☀️ cache and being manufactured at a 45 nm node.[86][87][b] The Latte graphics chip contains both a "GX2" GPGPU, which runs☀️ Wii U applications, and a "GX" GPU, which enables backward compatibility with Wii games. The GX2, designed by AMD, is☀️ based on the Radeon R600/R700 architecture and is clocked at approximately 550 MHz.[83][85][a] It contains 32 MB of eDRAM cache☀️ memory, which can also act as L3 cache for the CPU.[a] The GX, originally designed by ArtX, contains a 1☀️ MB and a 2 MB bank of eSRAM cache memory.[83] The Latte chip also includes a secondary custom ARM9 processor☀️ with 96 KB of SRAM memory that handles system tasks in the background during gameplay or while the system is☀️ in sleep mode, and dedicated hardware audio DSP module.[83]The console contains 2 GB of DDR3 system memory consisting of four☀️ 512 MB DRAM chips with a maximum bandwidth of 12.8 GB/s. This is 20 times the amount found in the☀️ Wii.[88] Of this, 1 GB is reserved for the operating system and is unavailable to games. The memory architecture allows☀️ the CPU and GPU to access both the main DDR3 memory pool and the eDRAM cache memory pool on the☀️ GPU, removing the need for separate, dedicated memory pools.[89] The console includes either an 8 GB (Basic) or 32 GB☀️ (Deluxe (NA) / Premium (WW) ) internal eMMC flash memory, expandable via SD memory cards up to 32 GB and☀️ USB external hard disk drives up to 2 TB.[90][91] The Nintendo Wii U can also use DVD-RAM for extended storage☀️ over USB.[92][93]
A social networking service known as Miiverse is integrated into the Wii U's system software; it allows players to☀️ interact and share content in game-specific communities using their Mii as an avatar. Miiverse allows users to share accomplishments, screenshots,☀️ drawings and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or☀️ appear within their content (such as in Splatoon, where drawn posts can appear as graffiti on walls in its settings).[113][114][120]☀️ Miiverse is moderated through software filtering as well as a human resource team in order to ensure that the content☀️ shared by users is appropriate and that no spoilers are shared. In order to facilitate this, it was initially stated☀️ that comments posted could take up to 30 minutes to appear on Miiverse.[121]
Virtual Console
In May 2013, Electronic Arts announced that☀️ it was reducing support for the Wii U and had no games in development for it,[196] but then partially reconsidered☀️ this decision a few days later, with EA's CFO announcing that "We are building titles for the Nintendo console, but☀️ not anywhere near as many as we are for PlayStation or Xbox".[197] At E3 2013, Ubisoft revealed that it was☀️ not going to make any more exclusives for the Wii U until sales of the console improved,[198] though it stated☀️ shortly thereafter that it was still a "big supporter" of the Wii U, and planned to release as many Wii☀️ U games in 2013 as it did in 2012.[199] In July 2013, Bethesda Softworks announced that it had no games☀️ in development for the Wii U, with Bethesda VP of PR and marketing Pete Hines explaining: "It depends on the☀️ games that we are making and how we think it aligns with that console, and how the hardware aligns with☀️ the other stuff we are making".[200] This explanation was later refined to being largely due to the hardware.[201] Contrarily, Activision☀️ has stated that it will "do everything they can" to support the system.[202] At the end of July 2013, Asda,☀️ the second-largest supermarket chain in the UK, confirmed that it had no plans to stock the Wii U, but would☀️ still stock games "on a title by title merit basis".[203] Despite this, many specialist retailers continued to emphasize their support,☀️ with Game CEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii U."[204]
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