This article is about the second installment in the Call of Duty series. For the console spin-off, see Call of🫦 Duty 2: Big Red One
2005 video game
Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity🫦 Ward and published by Activision in most regions of the world. It is the second installment of the Call of🫦 Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 25, 2005,🫦 and as a launch title for the Xbox 360 on November 22, 2005.[4] Other versions were eventually released for OS🫦 X, mobile phones, and Pocket PCs.
The game is set during World War II and the campaign mode is experienced through🫦 the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two in the🫦 British Army. It contains four individual campaigns, split into three stories, with a total of 27 missions. Many features were🫦 added and changed from the original Call of Duty, notably regenerating health and an icon that indicates a nearby grenade🫦 about to explode.
The game drew critical praise, particularly for the graphics, sound, and the regenerating health system. The Xbox 360🫦 version sold more than 250,000 copies in its first week, more than 2 million copies by January 2008, and nearly🫦 6 million copies by November 2013.[9] It is considered to be one of the best video games of all time.
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Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven💷 other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002💷 after working at 2024, Inc. previously.[1][2] All of the 22 original team members of Infinity Ward came from the team💷 that had worked on Medal of Honor: Allied Assault while at 2024, Inc. Activision helped fund Infinity Ward in its💷 early days, buying up 30 percent of the company, before eventually fully acquiring them.[3] The studio's first game, World War💷 II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision💷 bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty💷 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call💷 of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
Co-founder Collier left the company in💷 early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract💷 and insubordination",[4][5] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity💷 Ward.[6]
History [ edit ]
Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in💷 2002.[7][3] The studio was formed by several members of 2024 Games, LLC., the studio that developed the successful Medal of💷 Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West,💷 and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for💷 the competing Call of Duty series.[8] Initially, Activision provided Infinity Ward US$1.5 million for 30% stake in the company to💷 start development on the first game Call of Duty, acquiring full ownership after the title was successfully launched in 2003.[9]💷 During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2024. Activision💷 allowed Infinity Ward a great deal of freedom in how it developed its titles.[9]
Shortly after this release, Microsoft contacted Activision💷 to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed💷 to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help💷 them lose the stigma of being only a personal computer developer, and so to make sure the console version was💷 on parity, they tripled their staff to about 75 employees.[9] Much of the focus of Infinity Ward's development was improving💷 its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak💷 materials.[9] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales,💷 and selling 1.4 million units its first year.[9] At this point, Activision brought in Treyarch, one of their internal studios,💷 to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's💷 engine for one game, and Treyarch using the updated engine to create a new title.[9] Treyarch released the next sequel💷 Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place💷 during World War II, was set in a contemporary period with a fictional conflict between superpowers.[9] At the time of💷 Modern Warfare's release, Infinity Ward had more than 100 employees.[9]
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