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The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to 👍 be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] 👍 and Space Invaders (1978).
The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly 👍 sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the 👍 fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator).[4]
Although most 👍 modern games incorporate a single-player element either as the core or as one of several game modes, single-player gaming is 👍 currently viewed by the video game industry as peripheral to the future of gaming, with Electronic Arts vice president Frank 👍 Gibeau stating in 2012 that he had not approved one game to be developed as a single-player experience.[5]
The question of 👍 the financial viability of single-player AAA games was raised following the closure of Visceral Games by Electronic Arts (EA) in 👍 October 2024. Visceral had been a studio that established itself on a strong narrative single-player focus with Dead Space, and 👍 had been working on a single-player, linear narrative Star Wars game at the time of the closure; EA announced following 👍 this that they would be taking the game in a different direction, specifically "a broader experience that allows for more 👍 variety and player agency".[6] Many commentators felt that EA made the change as they did not have confidence that a 👍 studio with an AAA-scale budget could produce a viable single-player game based on the popular Star Wars franchise. Alongside this, 👍 as well as relatively poor sales of games in the year prior that were principally AAA single-player games (Resident Evil 👍 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer a games-as-a-service model 👍 (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single-player model for AAA was waning.[7][8][9][10] 👍 Manveer Heir, who had left EA after finishing his gameplay design work for Mass Effect Andromeda, acknowledged that the culture 👍 within EA was against the development of single-player games, and with Visceral's closure, "that the linear single-player triple-A game at 👍 EA is dead for the time being".[11] Bethesda on December 7, 2024, decided to collaborate with Lynda Carter to launch 👍 a Public Safety Announcement to save single-player gaming.[12]
Single-player games rely more heavily on compelling stories to draw the player into 👍 the experience and to create a sense of investment. Humans are unpredictable, so human players - allies or enemies - 👍 cannot be relied upon to carry a narrative in a particular direction, and so multiplayer games tend not to focus 👍 heavily on a linear narrative. By contrast, many single-player games are built around a compelling story.[16]
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Article 185 of the Japanese Penal Code (Act No. 45 of April 24, 1907) provides that a 🧾 person who gambles shall be punished by a fine or a petty fine of not more than JPY 500,000, unless 🧾 the item which is placed on bet is that of momentary amusement.
Japan is 🧾 not known for casinos because they were banned by the Criminal Code at the start of the 20th century. This 🧾 made casino gaming including slots and table games like poker all illegal, in an effort to prevent addiction.